Four Fiends Resort & Casino
Thursday Nights at 10:00pm - 2:00am Eastern Time
Crystal | Mateus | The Goblet | Ward 2 | Plot 30
Gamba | Bar Services | Companionship | Tarot Reading
GPoses | Room Rentals | VIP Packages | Prizes | Giveaways
Four Fiends Champion
Tronu Koha (Midgardsormr)
© 2023 - 2024 | Four Fiends Resort & Casino
"70s & 80s Metal, Pop & Rock"
"90s & 2000s Metal, Pop & Rock"
10:00pm - 11:00pm EST
DJ ~ ~~ ~ ~ ~ ~ . ~~Zero Fox
Giveaway ~ ~ ~ ~~ ~10:30pm
Hype Event~ ~~ ~~ `10:45pm
11:00pm - 12:00am EST
DJ~ ~ ~ ~ ~Lilly Lightstar
Giveaway ~ ~ ~ ~~ ~11:30pm
Hype Event~ ~~ ~~ `11:45pm
Four Fiends Resort
"Let us change your luck!"
Crystal | Mateus
Mist | Ward 15 | Plot 7
February 29th, 2024
10:00pm - 2:00am EST
Gambling | Dancing
Bar Services | Raffle~ ~ ~
Companionship | Room Rentals
VIP Packages | Championship
Announcements
DJ Gauntlet w/ Zero Fox, Lilly Lightstar, Gremlin Lala & Daisy Blaze!
See our carrd for more details on what we're all about! Like our exclusive currency, Fiend Tokens!
12:00am - 1:00am EST
DJ~ ~ ~ ~ ~ ~~Gremlin Lala
Giveaway ~ ~ ~ ~~ ~12:30am
Hype Event~ ~~ ~~ `12:45am
1:00am - 2:00am EST
DJ~ ~ ~ ~ ~ ~ ~~Daisy Blaze
Championship~ ~ ~..1:00am
Prize Counter~ ~ ~..1:00am
🎃All Saints' Wake Glamour Contest🎃
🎃Discord🎃
It's All Saints' Wake season and what better way to build hype for it with not one, but TWO Glamour Contests?!?
Everyone can participate in this contest, rather it's patrons, staff or even DJs, everyone can enter our contest here at Four Fiends Resort!
There will be lots of gil, fiend tokens, and prizes! So what do you need to know to enter our contest? The answers are below:
Entering the Contest
To enter the discord contest, the steps are as followed:
- Join our discord here!
- Read the rules of our discord and click the ink & quill reaction to sign that you agree to obey them to get access to the channels.
- Open the Photos category and click on the "#glamour-contest" channel.
- Post ONE post with what the name of your costume is and a photo of your costume to go with it.
- Though there is an age restriction due to some photos may be considered NSFW, please respect our rule on No Nudity!
- If you are part of a duet/group, decide which one of you will post the entry photo of your duet/group and only one of you post a photo of your duet/group and the name of what your costumes are. Do NOT post individual photos as a duet/group or your duet/group will be disqualified.
Timeframe
You may enter the discord contest anytime between RIGHT NOW and Thursday Night, October 31st, at 11:45pm Eastern Time!
Voting
Voting will open Thursday, October 31st, at 10:00pm Eastern Time!
To vote, simply react to ONE photo that you think is the winning costume. You cannot vote for yourself, and if you are part of a duet/group, you must agree on who will vote on your behalf so that we don't have any unfair voting. If you are caught voting more than once (i.e. reacting to more than one photo) then your votes along with your entry to the contest will be cast into the void, so please only vote once!
Results
Once Thursday Night at 11:45pm Eastern Time hits, voting will close and we will begin counting the votes and checking if everyone obeyed the one vote only rule. Once a winner is determined, we will announce it in-game and on discord!
Unlike the in-game contest, there will be only one winner for the discord contest! The individual that wins our discord contest will win 4 Million Gil and 4 Fiend Tokens (to learn more about our exclusive currency and what you can spend them on, see the prizes page here on our carrd).
🎃In-game🎃
Everyone can participate in this contest, whether it's patrons, staff or even DJs, everyone can enter our contest here at Four Fiends Resort!
There will be lots of gil, fiend tokens, and prizes! Unlike the discord contest, there will be THREE winners for the in-game contest!
So what do you need to know to enter our contest? The answers are below:
Entering the Contest
To enter the contest, simply see Robert Dahweirdacus at the Front Desk and let them know you wish to enter the contest and what your glamour is. Your glamour can be anything FFXIV related or not FFXIV related and it must be vanilla (not modded, we will have a discord glamour contest that allows modded costumes!).
Anxiety Warning: By entering the contest, you agree to take part in the glamour showcase, which requires you to be on stage in front of the crowd. You won't be on stage long, but we know not everyone is comfortable in front of crowds. So enter with caution!
Glamour Showcase
At 2:00am Eastern Time, the Glamour Showcase will begin. Those who signed up for the Glamour Contest will be called one by one in order they signed up. When called, you are to jump on stage next to DJ Miztress K facing the dance floor and do just three emotes to show off your glamour. Once you have done your three emotes, simply get off the stage and the next person will be called.
Voting
Once everyone has been called and done their three emotes, the Glamour Showcase will end and the voting will begin!
When the host says "GO!", you will have 60 seconds to send the host, Robert Dahweirdacus, a /tell with the name of the person you're voting for. Only votes after "GO!" and before "STOP!" is said will count. So be careful to not send your vote before "GO!" is shouted or after "STOP!" is shouted.
There are a few rules for voting that you should keep in mind:
- You can only vote once. If you vote twice or spam your vote, it will be disqualified and not count.
- You can only vote for one person, and it can't be yourself.
- You can only vote for people who are part of the contest. If you vote for someone not part of the contest, you will waste your one vote.
- If you are part of a duet or group, you cannot vote for each other.
Results
Once the 60 seconds are up and "STOP!" is shouted, the host will then take a few minutes to count the votes to determine the winners! There are no ties in this contest, so if two people tie with say 2 votes each, the one who got the two votes first will place higher than the other.
Example:
>> Robert Dahweirdacus (Mateus): Patron One!
>> Robert Dahweirdacus (Mateus): Patron Two!
>> Robert Dahweirdacus (Mateus): Patron Two!
>> Robert Dahweirdacus (Mateus): Patron One!
In this case, Patron Two got two votes before Patron One, so Patron Two would place in 1st, and Patron One would place in 2nd.
Once the winners are determined, the host will announce them in order from 3rd place, 2nd place, and 1st place. Those who won will win the following prizes:
1st Place
- 5 Million Gil
- 4 Fiend Tokens
- Air Wheeler A-9 (Mount)
2nd Place
- 3,500,000 Gil
- 4 Fiend Tokens
3rd Place
- 1,500,000
- 4 Fiend TokensIn addition to the gil and fiend tokens, each winner will also receive a free art commission of their character by artist, Minky Minx!
📷GPose Commissions📷
Our AD Creator, Aki Faelen, offers gpose commissions!
Requesting commissions
GPose commissions can be requested by talking to Aki Faelen directly if he's present at the venue; or by talking to the front desk and your request will be relayed to him via discord.Please note that he does not do sex scenes!
He offers SFW and light NSFW gposes.
Samples of his work
Click here to see more samples of his work and to learn more about how he does his gposes!
Discord Reservations
You can also reserve gpose commissions in advance on our discord's "#reservations" channel!
Please provide the following information when you reserve a GPose Commission in our discord channel:
Name:
Server:
How many gposes:
How many people (if group photos):
Any details about your request:
Pricing
Three to four photos for 250,000 gil!For group photos, it's an additional 25,000 gil per additional person.
Example: If it's you and 2 others, it's 250,000 + 50,000 (300k total).
🔮Tarot Reading🔮
If you wish for a reading, seek our Tarot Reader, Liera, downstairs at her post!
Asking Questions
Readings are 75,000 Gil.
Getting an answer
Once you have paid for her commission and asked her your question, she will draw cards in real life to determine what answers await you and share with you as she draws cards.
Raffle Drawing
The raffle drawings will take place at 12:45am Eastern Time! The Entertainer (Hype) person will announce that it's time to determine the winning raffle ticket, and they will roll "/random xxx" (replacing xxx with the amount of tickets purchased total). The winning number will win the raffle!
Winner's payout
The person with the winning number will win 60% of the total raffle and FOUR Fiend Tokens! These four tokens do not count towards your weekly four earned from playing our games or winning our giveaways or the championship game. In addition, a random minion will also be offered in the raffle to the winner. The minion will be revealed in the announcement of our opening.
🎫Raffle🎫
Four Fiends Resort has a 50/50 raffle system that patrons can enter by approaching a Host at the front desk.
Purchase a ticket
To enter the raffle, you must first tell the front desk you wish to enter the raffle. Each patron can purchase up to ten tickets. Tickets are 50k gil each, totaling 500,000 for ten tickets!
Getting your raffle number(s)
Once you trade your 50k gil to the front desk, you will be told what your raffle number(s) are. Raffle numbers are similar to the housing lottery, where numbers add up as people enter the raffle (i.e. first to enter and end up buying ten tickets will have ticket numbers 1-10).
Raffle Drawing
The raffle drawings will take place at 12:45am Eastern Time! The Entertainer (Hype) person will announce that it's time to determine the winning raffle ticket, and they will roll "/random xxx" (replacing xxx with the amount of tickets purchased total). The winning number will win the raffle!
Winner's payout
The person with the winning number will win 60% of the total raffle and FOUR Fiend Tokens! These four tokens do not count towards your weekly four earned from playing our games or winning our giveaways or the championship game. In addition, a random minion will also be offered in the raffle to the winner. The minion will be revealed in the announcement of our opening.
📋About us📋
The Four Fiends Resort is a Roleplay Venue on the MMORPG, Final Fantasy XIV with a variety of things in hope to keep you entertained. Any money or token spending refers to in-game currency, not IRL money.
We hope to offer you a place to escape troubled times, relax, bring some friends, enjoy some games, the jams from our DJs, some drinks, and above all, a delightful time that will have you coming back for more!
So what makes us different you might ask?
Our Gamba Games & Prize Counter
We offer both Blackjack & Baccarat. Both of which have objectives you can complete to earn our exclusive currency, Fiend Tokens. Each patron can obtain up to four Fiend Tokens a week!
At the last hour (1:00am EST), the Gamba Floor will close and the Prize Counter will open for 30 minutes. Here you can exchange your Fiend Tokens for one prize each week from the list of prizes in the Prize Counter.
Giveaways & Deathroulette Tournament
At the half hour of the first three hours we're open (10:30pm, 11:30pm, and 12:30am EST), we will be doing a giveaway for 200,000 gil for our patrons. Winners of the giveaways will also give a fiend token that doesn't count towards your weekly limit!
Green Tag Meaning
Here at The Four Fiends Resort, a green tag simply means that Dancer/Bouncer can be booked for companionship for 150,000 gil an hour. Whatever companionship means for you and the Dancer/Bouncer is strictly between you and the Dancer/Bouncer.
However, NSFW related companionship will require renting a room, but rooms can also be rented if you simply just want to be away from others. We respect privacy here, so we don't need to know what you're renting a room for!
Note: Companionship Bookings must remain somewhere in the venue!
Other services
We offer many services all in one venue such as Bar Services, Tarot Readings, GPoses, Raffles, and more!
Rules to follow while in our venue
No nudity: NSFW glams are acceptable, but nudity is not.No ERPing in public: Flirting is fine, but keep certain conversations and graphic speech out of public chats. NSFW Companionship must be taken to one of our rooms.Be respectful: We're all here to have fun, relax, and escape drama outside of the resort. If you have issues with someone, please keep it out of public and preferably out of our venue.No sensitive topics: Keep political justice behaviors and other topics that might offend others out of the venue.No slurs of any kind: Do not use any slurs against race, LGBTQ+, or any other kind of offensive slurs.No yelling or shouting: Yell chat is to be used only from our staff when special announcements are being made; such as the bar being bought out, a giveaway taking place, or when our Casino closes and the Prize Counter opens. Shout chat is to be used only by our DJ and Entertainer (Hype). Please be respectful of these and only use /say when typing in our venue.Listen to Management: If anyone from management says that something needs to cease, regardless of its place on the rules, please respect what they request without question.
😎VIP Packages😎
We offer three different VIP packages here at Four Fiends Resort. Each of which give you an exclusive "Saving Throw" that can be redeemed anytime you have to roll a dice or a Dealer rolls a dice for you for a free re-roll. However, the saving throw cannot be used in the giveaways or the Championship Game.If you wish to help a friend get VIP, you can buy VIP for a friend!
Lifetime Package
40,000,000 Gil
- Fiend Package benefits.- Grants VIP for LIFE!- Bet up to quadruple the maximum betting in the Gamba Games!- Obtain TWO Saving Throws upon entering the venue each night we're open that month that can be used for that night only!
Night Package
(That night only)
400,000 Gil
----------------------------
- Grants VIP for the remainder of that night's opening (2:00 AM Eastern Time).- Grants access to the VIP Lounge downstairs.
Month Package
(That month only)
1,500,000 Gil
----------------------------
- Grants VIP for the remainder of that month until we close on the last Thursday Night of the month (2:00 AM Eastern Time Friday Morning).- Grants access to the VIP Lounge downstairs.- Obtain a "Saving Throw" upon entering the venue each night we're open that month that can be used for that night only.- Save 50% on items on the bar menu except for Affiliate Items & Gamba Drinks.- Save 50% on Room Rentals.
Fiend Package
(That month only)
4,000,000 Gil
----------------------------
- Month Package benefits.- Room Rentals are free when booking additional hours for Companionship.- Bet up to double the maximum betting in the Gamba Games.- If you win the raffle, you get 60% of the pot instead of 50%.- Obtain an additional Fiend Token each week (max 5 instead of 4). Yes, this means you are VIP with a Fiend Package, obtain your weekly 5 tokens, and leave the night as Champion; you could walk out with a maximum of 6 Fiend Tokens!
👮Management Team👮
Robert Dahweirdacus
Role: Owner
Flex: GreeterAge: Unknown, even to himself
Pronouns: He/Him
RP Style: Depends on the mood
Element: FireFour things to know is he
is loyal to his wife, so no ERP!
has a gambling addiction.
has survived and conquered Liminal Space (TEA).
wants everyone to have a great time here at The Four Fiends Resort!
Asami Minazuki
Role: Head Dancer
Flex: Bouncer, Entertainer (Hype) Age: 579
Pronouns: She/Her
RP Style: E/RP
Element: WaterFour things to know is she
is a Celestial Kitsune.
loves Sake.
enjoys dancing.
doesn't like liars.
Pichu Bound
Role: Fiend Party Host
Flex: Dealer, Prize Counter HostAge: 30 (30 IRL)
Pronouns: He/Him
RP Style: SFW RP
Element: FireFour things to know is he
likes to help others.
likes to be creative.
is frequently shy in social environments.
wants to make more friends.
Shiro Akiyama
Role: Bouncer/Dancer/OG ManagerAge: 30s
Pronouns: Boobs
RP Style: RP Am Veryyy story driven. I don’t do rando ERP
Element: EarthFour things to know is she
is Foodie at heart. ♥
loves cuddles & snuggles.
is a Stubborn/Brat Sub.
is a healer with a heart of thorns.
Verlasto Dreykon
Role: Head of SecurityAge: 1801
Pronouns: He/Him
RP Style: I do what I'm paid to do.
Element: FireFour things to know is he
is a Mercenary.
is NOT from this Time
is fused with the soul of a dragon.
doesn't have time for stupid shit.
💁Staff💃
Role: Ad Creator/PR TeamAge: 27
Pronouns: He/Him
RP Style: RP only
Element: FireFour things to know is he
has gone through many allegiances in his time but now finally works solo.
was taught an unknown sword style by his adoptive parent; said parent is the only other known user.
was taken in by and worked for an organization called the Funeral Parlor, a mafia group fronted as an orphanage (more info on carrd).
is a werepanther who transforms into a beast every half moon, but can do so at will as well.
Role: Pool & Darts Game Master
Flex: Discord Server Manager | FloaterAge: 21+
Pronouns: They/She
RP Style: Both RP & ERP
Element: WaterFour things to know is she
is fused with a voidsent / voidsent enthusiast.
has a odd fascination with the moon.
is a tol Vieran woman [8'9"].
is a gposer & raider | also a witch. ♥
Atez'ra Sionnach
Role: Receptionist (Greeter)Age: 31 (21)
Pronouns: He/Him
RP Style: SFW RP
Element: FireFour things to know is he
is VERY quiet and reserved; more of a listener than a speaker.
will do his best to help whoever he can however he can to the best of his ability.
is committed to a partner; will not break that promise.
always wears his kitsune mask to remind him of his past.
Cold World
Role: Blackjack Dealer
Flex: Bartender and BouncerAge: 33
Pronouns: She/Her
RP Style: SFW RP - Light
Element: WaterFour things to know is she
sings vocals in a punk band.
looks bitchy, but is a sweetheart.
loves catnip.
enjoys bourbon.
Funny Valentyne
Role: Baccarat Dealer
Flex: Blackjack DealerAge: 29
Pronouns: He/Him
RP Style: Both
Element: FireFour things to know is he
used to travel and compete in Blazblue.
loves Jojo's Bizarre Adventure.
has lived in 17 different cities in the U.S.
is doing his first full time gig as a dealer here!
Kitu Kirara
Role: Bouncer
Flex: DancerAge: 24
Pronouns: She/Her
RP Style: Pay me enough and I'll do whatever you want (both)
Element: FireFour things to know is she
likes foxes.
likes cinnamon rolls.
will bite.
dislikes cruelty toward cute animals.
Role: Tarot ReaderAge: 26
Pronouns: She/Her
RP Style: SFW
Element: WaterFour things to know is she
says inappropriate things.
loves the color pink.
is shy.
is always looking for new friends.
Lizza Luna
Role: Dancer
Flex: BouncerAge: 27
Pronouns: She/Her
RP Style: RP & ERP
Element: LightningFour things to know is she
will gladly bite.
can tie a cherry stem into a knot with her tongue.
is from the great depths of hell but sweet as a peach.
is easy to fluster.
Nightfire Snowbunny
Role: Dancer
Flex: Receptionist (Greeter)Age: 36
Pronouns: She/Her
RP Style: SFW RP
Element: WaterFour things to know is she
loves to dance and party.
is a little shy as she been alone her whole life.
was robbed when she was 12 by a big man. Ever since than she's been afraid to ERP, but she hopes to gain the trust and ERP soon!
is honest and a big dreamer. She never gambled before and dreams one day someone will come up and teach her how to gamble and have even more fun!
Portabella Mushroom
(Please call her Bella)
Role: Greeter
Flex: HostessAge: 25 (40)
Pronouns: She/Her
RP Style: Light RP
Element: FireFour things to know is she
is adventurous.
is friendly.
is talkative.
loves to hang out.
Pray Casaro
Role: DealerAge: 30
Pronouns: He/Him
RP Style: Both
Element: EarthFour things to know is he
uses 'Casaro' is an alias.
logistics company representative.
is relatively easygoing.
is somewhat cryptic.
Rikku Kuran
Role: Dancer
Flex: BouncerAge: 22
Pronouns: She/Her (straight)
RP Style: ERP
Element: FireFour things to know is she
is a brat.
loves to be tied up.
enjoys hanging out and having fun.
hates drama.
Role: Dancer/Courtesan
Flex: BouncerAge: 21
Pronouns: He/Him
RP Style: SFW RP/Nsfw RP
Element: LightningFour things to know is he
very easily amazed.
will do his best to help whoever he can however he can to the best of his ability.
is single and ready mingle.
doesn't stray too far from the bar as he needs his water.
Varska Mikage/Hikaze
Role: Bard
Flex: Dancer, HostessAge: 29
Pronouns: She/Her
RP Style: RP/ will take song requests (/tell me)
Element: FireFour things to know is she
is a kitsune/miqo (depends on her mood).
loves to have fun, bard and venue hop.
is a proud omni crafter, gposer, and house decorator.
doesn't like drama or liars.
Vivian Nyx
Role: DancerAge: 21
Pronouns: She/Her
RP Style: RP/ERP
Element: FireFour things to know is she
loves biting.
LOVES her a cute Catgirl, sun or moon.
is an adorable and shy Au'ra.
is a raider and omni-crafter.
Role: Bouncer/HostessAge: REDACTED (really old....)
Pronouns: They/Them
RP Style: SFW RP with very occasional ERP
Element: WindFour things to know is she
is a spitfire, will insult out of nowhere.
has a camera on them 24/7. Will take your picture.
is in a constant state of drowsy, always ready for a nap.
lies about being a lightweight.....
💁On Temp Leave-of-Absence💃
Apollon Titanides
Role: Dancer
Flex: Receptionist (Greeter)Age: 28
Pronouns: He/Him
RP Style: Both
Element: FireFour things to know is he
is an older fraternal twin (equally as wild as the other).
is all bark and bite (will bite hard and not let go).
is looking at you now!
has wings (family reasons)!
Annika Grimm
Role: Dancer
Flex: Receptionist (Greeter)Age: 27
Pronouns: She/Her
RP Style: RP
Element: WaterFour things to know is she
is shy but easy to get along with.
loves cookies!
will gladly dance if asked!
is super loyal to her IG and IRL husband which means NO ERP!
Khaos Emberal
Role: DancerAge: 368
Pronouns: He/Him
RP Style: ERP/SFW
Element: WindFour things to know is he
likes fish cakes.
enjoys the company of all.
very charming.
is a three-tailed Void Kitsune.
Raziel Grimm
Role: BouncerAge: 32
Pronouns: He/Him
RP Style: RP
Element: FireFour things to know is he
is dark and mysterious.
is generous but laid back.
is very friendly.
is loyal and loves his in-game and IRL wife.
Services
In addition to our games at the Gamba, Bar Services, and the vibes from our DJs; we also offer the following here at Four Fiends Resort:
Room Rentals
Our rooms aren't just for when a Dancer or Bouncer gets booked for NSFW Companionship! You and some friends can rent a room for your own SFW or NSFW RP desires! Click here for more details!
Gpose commissions
Our AD Creator, Aki Faelen, offers gpose commissions!
Click here for more details!
Companionship
Dancers and Bouncers can be booked for "Companionship". What companionship means is between you and the Dancer/Bouncer.If you're interested in booking a Dancer or Bouncer who has a Green Tag up, speak to the Receptionist (Greeter). Companionship cost 150,000 gil per hour.{New} Companionship Bookings come with 1 free hour of a room rental of your choice (see Rooms on our carrd home page for details). Any additional hours will cost another 150k for companionship and 100k for the room.
Tarot Reading
Our tarot reader, Liera Oronir, offers readings for 75,000 gil!
🎲Gamba🎲
We offer gamba for both Low Roller and High Roller patrons. Here are some details about what we have to offer!
Fiend Tokens
Each patron can obtain up to four Fiend Tokens a week that can be exchanged at the Prize Counter for a variety of prizes. Each prize on the Prize Counter requires a certain amount of Fiend Tokens.Click here for more details on how to earn Fiend Tokens, as well as what we offer on the Prize Counter!
Live Action Board Game - Fiend Party
Another addition to our gamba games downstairs, we have our Live Action Board Game, Fiend Party, on the main floor.
Fiend Party, inspired by Mario Party, features both a Party Mode (2 to 8 players) and a Duel Mode (2 players), click here!
Rubicante's Russian Roulette Tournament
At 1:00 AM (EST), we have our our unique version of a Deathroll Tournament called "Rubicante's Russian Roulette. It's still tournament style bracket but each round features up to four people as opposed to being one on one.Each player takes turns rolling to see who rolls the dreaded 1. If a 1 isn't rolled off the "/random 2" roll, the bomb resets back to where it started.Click Here for more information.
Vibe
Don't wanna gamba but wanna hang around with friends? No problem! We have a booth you and some friends can sit and relax while patrons around do their thing.
1,000 - 500,000 bets
Win = x2 payout
Natty = 2.5 payout
Earn Fiend Tokens
- Win with a Natural Blackjack.
- Win with a minimum bet of 400,000 or more.
1,000 - 100,000 bets
Win = x2 payout
Tie = x4 payout
Earn Fiend Tokens
- Win with a bet on a Tie.
- Win 4 games in a row with a bet of 100,000 each.
1,000 - 100,000 bets
Payout varies on your pull.
Jackpot = 7 | 7 | 7 | 7
Earn Fiend Tokens
- Win with a 3-match minimum.
- Pull all four elemental crystals: 1 | 2 | 3 | 4
1,000 - 250,000 ante
1,000 - 100,000 Pair Plus
Pair Plus is an optional bet you can include with your ante bet.
Pair+ Bonus
- Pair = x2 your bet.
- Straight = x6 your bet.
- Three of a Kind = x30 your bet.
Earn Fiend Tokens
- Win with a 4 as one of your winning cards (i.e. Pair of 4s, Straight that features a 4).
- Win a Pair Plus with maximum bet.
1,000 - 250,000 bets
Win = x2 payout
Win by Game Master sinking the 8-ball = x2.5 payout
Earn Fiend Tokens
- Win by Game Master sinking the 8-ball.
- Sink four balls in a row.
1,000 - 250,000 bets
Win = x2 payout
Win with 125pts or more = x2.5 payout
Earn Fiend Tokens
- Win with 150pts or more!
- Miss the board with all three darts with a bet 100k or higher!
Pity token..
🎲Coming Soon!🎲
Higher or Lower
1,000 - 100,000 bets
Win = x2 payout
Win with difference of 8 = x2.5 payout
Earn Fiend Tokens
- Win with a difference of 4 or higher with a max bet.
- Win with a difference of 8 regardless of your bet.
Fiend Slots
1,000 - 100,000 bets
ANY ONE 4 = x2 payout
ANY TWO 4s = x2.5 payout
ANY THREE 4s = x3 payout
FOUR 4s = x3 payout + Jackpot!
Earn Fiend Tokens
- Win with ANY TWO 4s!
- Win with ANY THREE 4s!
1,000 - 100,000 bets
Payout varies on your pull.
Jackpot = 7 | 7 | 7 | 7
Earn Fiend Tokens
- Win with a 3-match minimum.
- Pull all four elemental crystals: 1 | 2 | 3 | 4
1,000 - 50,000 (Inside)
1,000 - 200,000 (Outside)
Dealer rolls "/dice 38"
- 37 = "0"
- 38 = "00"
Win = Payout is dependent on betting options!
"0 out of 38" = House Wins..
Earn Fiend Tokens
- Win with a Straight Up bet with a max betting.
- Win a Splits or Street bet with a minimum of 100,000 or more.
Chuck-a-Luck
1,000 - 500,000 bets
Single = x2/x3/x5 payout
High = x2 payout
Low = x2 payout
Fiend = x2 payout
Triple = x10 payout
Earn Fiend Tokens
- Win with a bet on a Single using two or three dice.
- Win with a bet on a Triple.
🎲Dice Poker: Gods of Eld🎲
This is a unique game that combines mechanics from blackjack, five-card draw, and three-card poker. The objective is to form the best possible poker hand using three 13-sided dice. Players compete against the dealer, and if your hand beats the dealer's hand, you win! There are some twists though!
Here's the play-by-play:
Placing your bets
Going from the dealer's left to right around the table, each player places their bets (minimum 1,000, maximum 250,000) by trading with the dealer.Once each player has given their bets to the dealer, the dealer reveals two of their three numbers, keeping one hidden. This is similar to Blackjack where the dealer reveals their first number and keeps their second number hidden.Keep in mind, the dealer can still re-roll these numbers, but it's good to know they have them to see if they already qualify or not, right??
Player's Roll & Decision
Once each player has placed their bets, going clockwise around the table starting from the dealer's left, the player rolls "/dice party 13" three times.Following their roll, if the player doesn't have a minimum High Dice of Sephirot (11) or higher (Sophia = 12, Zurvan = 13, or Ace = 1), their turn ends!If they do have at least a "High Dice" of Sephirot or higher, they can do one of the following options:Re-Roll
The player can choose to re-roll one or two (must keep at least one) of their dice. You can only re-roll once, similar to five-card draw. What you get following the re-roll is what you have and your turn ends.Double Down
If the player is confident in their first rolls, they can double down, paying their initial bet again and not re-roll any of their dice. If the player chooses to double down, once they pay their initial bet again, they end their turn.
Dealer's Reveal & Attempt
Once each player's turn has ended, the Dealer will reveal their third number and then follow the same process, minus the option to Double Down.
In other words, if the Dealer does not have a minimum High Dice of Sephirot (11), the dealer does not qualify to play and the player's initial bets are pushed regardless of their hand.This means if the player chose to Double Down and the dealer did not qualify for them to beat their hand, they lose their Double Down bet.If the dealer does have a minimum High Dice of Sephirot (11), they can choose to re-roll up to two of their dice, keeping at least one of them as it is. This will be where the Dealer makes an attempt to form a poker hand that will beat any or all player's hands.
Results
If the dealer qualified and was able to have a minimum High Dice of Sephirot (11), then winners are determined based on if any of the player's hand beats the dealer's hand.In this game, the possible poker hands are as followed:
Warring Straight - 11/12/13
Warring Triple - Three of the same Warring Triad member (11/11/11)
Three of a Kind - Three of the same number (4/4/4)
Straight - Three consecutive numbers (4/5/6)
Note: 12/13/1 in this version is a regular Straight. There's also no loop arounds, so no 13/1/2)Pair - Two of the same number (4/4)
High Dice - Same as a High Card in Poker.
If neither you or the dealer has any of the above, whoever has the highest number wins (i.e. You have a 12, 13 or a 1, and the dealer has an 11. Your number is higher than their 11 since 1 also counts as an Ace, being higher than 13).
In the result of a tie between a player and the dealer, it's handled as followed:If the player's highest dice and the dealer’s highest dice the same, the tie is broken by the second-highest dice. If the player's highest and second-highest dice are the same, the tie is broken by the third-highest dice. If all three dice are the same, the hand results in a tie and the player's initial bets are returned to them! Double Down bets are lost.If the player's hand beats the dealer's hand, the payouts are as followed:
Warring Straight = x10
Warring Triple = x6
Three of a Kind = x5
Straight = x3
Pair = x2
High Dice = Push
🎲3-card Poker🎲
As the name sounds, 3-card Poker is a poker game using just three cards instead of the traditional five. Similar to Blackjack, it's the players vs the dealer. Your goal is to have a better poker hand than the dealer's hand, using just three cards. Keep in mind that similar to Blackjack, a 1 works like an Ace, it can be just a regular one before a two, or it can come after a thirteen.
Here's the play-by-play:
Placing your bets
Each player places their ante bet (1,000 - 250,000). If the player wishes to also place a bet on the Pair Plus (minimum 1,000, maximum 100,000), they can include this bet with their ante bet (i.e. 250,000 ante bet + say 100,000 Pair Plus bet = player trades 350,000 gil).
Pair Plus is a bet where you predict your hand will be at least a Pair or higher. The dealer's three numbers have nothing to do with the Pair Plus bet. It's simple, if you have a Pair or higher, you win the Pair Plus bet. If you don't have a Pair or higher, you lose the Pair Plus bet.
Player's Cards & Play Bet
Once each player has placed their bets, going clockwise around the table starting from the dealer's left, the dealer will draw three numbers to the players and ask if they wish to play or fold.
If the player feels confident their poker hand will beat the dealer's, they can choose to Play and /trade the dealer the same amount paid for the ante.
If the player chooses to Fold, they simply say "Fold". Do note if you choose to fold, you lose your ante and Pair Plus bets.
Dealer's Reveal
Once each player has decided to Play or Fold, the dealer will reveal their three numbers.
If each player Folds, this will be skipped and a new round will begin starting with the ante and pair bonus bets.
One unique rule in 3-card Poker is the dealer must have a minimum High Card of 12 (Queen) to even qualify to play.
Results
If the dealer qualifies, then the poker hands are compared between the player(s) and the dealer. If your poker hand beats the dealer's, you win. If the dealer's poker hand beats yours, you lose.
Below is a list of what poker hand beats what from top to bottom. In 3-card Poker, a three of a kind beats a straight.
Fiend Straight - Straight with the highest three numbers (12/13/1)
Three of a Kind - Three of the same number (4/4/4)
Straight - Three consecutive numbers (4/5/6)
Note: 12/13/1 in this version is a regular Straight. There's also no loop arounds, so no (13/1/2)Pair - Two of the same number (4/4)
High Card - If neither you or the dealer has any of the above, whoever has the highest number wins (i.e. Dealer qualifies with 12, but you have a 13 or a 1. Your 13 or 1 is higher than the dealer's 12).
Payouts for each bet are as followed:
Ante & Play
- If the dealer qualifies and the player(s) win, they win both their ante and play bets x2.
- If the dealer qualifies and the player(s) lose, they lose both their ante and play bets.
- If the dealer doesn't qualify, the player’s ante wager pays x2 and the dealer returns their play and pair-plus wagers.
Pair Plus
Payout for Pair Plus is determined by your Poker Hand, regardless of the dealer's hand:
- Pair = x2 your bet.
- Straight = x6 your bet.
- Three of a Kind = x30 your bet.Tie
If the player's highest card and the dealer’s highest card the same, the tie is broken by the second-highest card. If the player's highest and second-highest cards are the same, the tie is broken by the third-highest card. If all three cards are the same, the hand results in a tie and the player's ante & play bets are returned to them!
🎲Higher or Lower🎲
Higher or Lower is a one-on-one guessing game between you and the dealer. The objective of this game is to predict if your number will be higher or lower than the dealer's number.
Here's the play-by-play:
Place your bet and make a prediction
The player places their bet (minimum 1,000, maximum 100,000) by trading with the dealer and declares if they think their number will be Higher or Lower than the dealers by typing "High" or "Low" in party chat.
Player's roll
The player then types "/dice party 9" to roll a 9-sided dice, which will generate a number between 0-9.
Note: If you roll outside of party chat, your roll doesn't count!
Dealer's roll
The dealer then types "/dice party 9" to roll a 9-sided dice, which will generate a number between 0-9.
Results
The results are based on what the player and dealer roll. If you predicted correctly that your number is higher or lower than the dealer's number, you win. If you both roll the same number, you must both re-roll starting with the player, followed by the dealer. If your prediction was wrong, you lose.
If you predicted correctly, your winnings is your bet x1.5 regardless of what your numbers are.
However, if your roll is a difference of 4 or more, you win x2 your bet!
Example: You predict low and roll a 1, the dealer rolls 5, that's a difference of 4 and you win double of what bet you placed!
🎲Higher or Lower🎲
Higher or Lower is a one-on-one guessing game between you and the dealer. The objective of this game is to predict if your number will be higher or lower than the dealer's number.
Here's the play-by-play:
Place your bet and make a prediction
The player places their bet (minimum 1,000, maximum 100,000) by trading with the dealer and declares if they think their number will be Higher or Lower than the dealers by typing "High" or "Low" in party chat.
Player's roll
The player then types "/dice party 9" to roll a 9-sided dice, which will generate a number between 0-9.
Note: If you roll outside of party chat, your roll doesn't count!
Dealer's roll
The dealer then types "/dice party 9" to roll a 9-sided dice, which will generate a number between 0-9.
Results
The results are based on what the player and dealer roll. If you predicted correctly that your number is higher or lower than the dealer's number, you win. If you both roll the same number, you must both re-roll starting with the player, followed by the dealer. If your prediction was wrong, you lose.
If you predicted correctly, your winnings is your bet x1.5 regardless of what your numbers are.
However, if your roll is a difference of 4 or more, you win x2 your bet!
Example: You predict low and roll a 1, the dealer rolls 5, that's a difference of 4 and you win double of what bet you placed!
🎲Higher or Lower (Savage)🎲
The game still plays the same as the regular Higher or Lower, with some changes such as the following:
Minimum & Maximum Betting Increased
The minimum amount the player can bet is now 400,000 gil. Where as the maximum amount the player can bet is now up to 1 million!
Bigger Dice
Instead of rolling "/dice party 9", both the player and the dealer will roll "/dice party 8" instead!
Difference MUST be 4 or more
Unlike the regular version where your difference doesn't really matter unless you want to double your bet, in this version your number MUST be a difference of 4 or more!
Results
Winning the savage version will always double your bet no matter what. However, if you manage to win with a difference of 8 (i.e. player predicted Low and rolls 1 and dealer rolls 9), the player wins 2.5x their bet!
Reminder: In addition to you winning your bet multiplied based on if you successfully predicted High or Low, you also win a Fiend Token!
🎲Blackjack🎲
Blackjack is a multiplayer game featuring the players vs the dealer. The objective is to get as close to 21 without going over. Those whose hand is closest to 21 without going over that beats the dealers hand, wins!
Here's the play-by-play:
Place your bet and receive your two cards
Going from the dealer's left to right around the table, each player places their bets (minimum 1,000, maximum 500,000) by trading with the dealer.Once each player has given their bets to the dealer, the dealer reveals their first number, and then rolls "/dice party 13" two times for each player to give them their starting numbers.
Point values for each number are as followed:
Number(s) | Point Value |
---|---|
2-10 | Worth equal to the number. (i.e. 4 = 4, 9 = 9) |
11-13 | Worth 10. |
1 | Worth 11 unless it busts you then it becomes 1. |
Player's decision
Once each player has their starting numbers, the dealer then askes each player one by one going from the dealer's left to right if they wish to either:
"Hit"
The dealer rolls "/dice party 13" once to add points to their current score. The player may then choose to continue hitting until they decide to "Stay" or bust (exceed 21).
"Stay"
Once you're confident your point value is close enough to 21 without going over, the player can choose to "Stay" and end their turn. Locking them at the point value they have. Once a player stays or busts, the dealer moves on to the next player until each player has chosen to stay or busted.
"Double Down"
This option is only available once the player receives their starting numbers. If the player wishes to choose to do so, they can double their bet and the dealer will roll "/dice party 13" just once for the player to add one more number to their starting number. Following this, the player is forced to "Stay" no matter what their total point value is.
"Split"
This option is completely up to the Dealer if they offer Splits at their table. If so, a split is an option if your first two numbers are the same (i.e. two 4s). If you choose to split, you split your two numbers into two hands, and then the Dealer will draw a new number for each. You must pay your bet again similar to choosing to Double Down. You cannot split a split hand though, so once you split, you will play each hand one by one as usual, with the usual options to Hit, Stay, or Double Down.
Dealer's Reveal
Once each player has chosen to stay or busted, the dealer then reveals their second number. The dealer then rolls "/dice party 13" until they obtain a point value of 17 or higher. Once the dealer obtains a point value of 17 or higher, they're forced to stand.
Results
Once the dealer stands, those whose point values are higher than the dealers without busting get their bets doubled. If you bet a minimum of 400,000 and win, you get a fiend token!
If a player wins with a Natural Blackjack (21 with their two cards alone), they instantly win and their bet is multiplied by 2.5!
If the player's number matches the dealer's number, the player can push their bet to the next round or get a refund. This includes a dirty blackjack (21 after choosing to Hit or Double Down). So even if you get a dirty blackjack, you haven't won just yet. The Dealer could still get a dirty blackjack as well and cause you to push your bet.
Note: If you Double Down and get a Dirty Blackjack, and the Dealer also gets a Dirty Blackjack, the Dealer has the choice if they allow bets to be pushed or not. This cannot change each time though as the Dealer must decide how they handle this for the entire night.
🎲Number Poker🎲
Inspired by Picture Poker (Super Mario 64 DS), Number Poker is a one-on-one game of Poker, using a six-sided dice. Your objective is to have a better hand than the dealer's hand. If your hand beats the dealer's hand, you win. There's no ties in this game. So if you happen to tie the dealer, the house wins!
Here's the play-by-play:
Place your bet and receive your dice
The player places their bet (minimum 1,000, maximum 100,000) by trading with the dealer. The player then types "/dice party 6" five times to see what their hand is.
Discarding and increasing your bet
If you are unhappy with your numbers, you can choose to discard some or all of your numbers and type "/dice party 6" the amount of times as the numbers you're replacing.
Before doing so, you have the option to increase your bet up to the maximum 1 million. So, say you bet 100,000 and are confident you'll have a good hand following discarding or choosing not to discard, you can bet an additional 900,000 gil to make the maximum 1 million.
Dealer's reveal
Following the optional additional bets and discard phase, having your official hand; the dealer will then reveal what his hand by typing "/dice party 6" five times. If your hand beats his, then you win!
Results
Depending on what your winning hand is will determine how much gil you win based on the following chart:
Hand | Example | Value |
---|---|---|
Five of a Kind | 66666 | Bet x4 |
Four of a Kind | 6666 | Bet x3 |
Full House | 66655 | Bet x3 |
Straight | 65432 | Bet x2 |
Three of a Kind | 444 | Bet x2 |
Two Pair | 6655 | Bet x1.5 |
Pair | 66 | Bet x1.5 |
Example: Your hand is a Three of a Kind of 555, and the dealer's hand is just a Two Pair of 4's and 1's, your Three of a Kind beats the dealer's Two Pair, so you'd win two times your bet!
🎲Number Poker (Savage)🎲
The game still plays the same as the regular Number Poker, but with some changes such as the following:
Minimum & Maximum Betting Increased
The minimum amount the player can bet is now 400,000 gil. Where as the maximum amount the player can bet is now up to 1 million!
More Numbers
The player and dealer instead types "/dice party 13" five times, as if they're now playing with real poker cards.
One is now Ace
Rolling a 1 is now considered rolling an Ace. This means 1 is now technically the highest number.
Fiend Straight has been added
The best hand you can get is now a Fiend Straight, which consists of an Ace (1), 13, 12, 11, and 10. Winning with this hand will quadruple your betting!
Due to the One now being an Ace, the chart has changed to the following:
Hand | Example | Bet |
---|---|---|
Fiend Straight | 1/13/12/11/10 | x4 |
Five of a Kind | 1/1/1/1/1 | x3 |
Four of a Kind | 1/1/1/1 | x2 |
Full House | 1/1/1/13/13 | x2 |
Straight | 13/12/11/10/9 | x2 |
Three of a Kind | 1/1/1 | x1.5 |
Two Pair | 1/1/13/13 | x1.5 |
Pair | 1/1 | x1.5 |
Reminder: In addition to you winning your bet multiplied based on what your hand is, you also win a Fiend Token!
🎲Fiend Poker🎲
Fiend Poker is a multiplayer game of Poker, using a six-sided dice. The Four Fiends will each have a pocket dealt to them, and then you place your bet on which of the Four Fiends you think will have the better hand.
Here's the play-by-play:
Four Fiends' pockets
At the start of the round, the dealer rolls two numbers to each of the Four Fiends using "/dice party 13" two times for each fiend.
Betting Round
Once each fiend's pocket are revealed, from the dealer's left to right, the dealer will ask which fiend the players to place their bet (minimum 1,000, maximum 100,000) on which fiend they predict will have the better hand based off what they have as their pocket (two cards).
Bet wisely, as just because one fiend has higher numbers than the other, doesn't always guarantee them victory!
Flop Revealed
Once each player has placed their bets, the dealer will then draw three cards onto the table, which is normally called the Flop in Hold'em Poker. However, in this version, there is no Turn or River. So once the flop is revealed, it's then time to see which of the four fiends' hand is better than the other!
Results
What the fiend won with will determine what the player's bet is multiplied by. If your fiend ties with another fiend, however, the players whose fiends tied just win their bets back and are not multipled!
The following chart shows what beats what and what each hand's value is:
Hand | Example | Bet |
---|---|---|
Fiend Straight | 1/13/12/11/10 | x3 |
Five of a Kind | 1/1/1/1/1 | x2.5 |
Four of a Kind | 1/1/1/1 | x2 |
Full House | 1/1/1/13/13 | x2 |
Straight | 13/12/11/10/9 | x2 |
Three of a Kind | 1/1/1 | x1.5 |
Two Pair | 1/1/13/13 | x1.5 |
Pair | 1/1 | x1.5 |
Example: One fiend has a Three of a Kind of 555, and the second best hand on the table is just a Two Pair of 4's and 1's, the Three of a Kind beats that Two Pair and everyone else's hand; so if you had bet on that fiend with the Three of a Kind, you won!
🎲Fiend Poker (Savage)🎲
The game still plays the same as the regular Fiend Poker, but with some changes such as the following:
Minimum & Maximum Betting Increased
The minimum amount the player can bet on a fiend is now 400,000 gil. Where as the maximum amount the player can bet is now up to 1 million!
Turn & River added
In addition to revealing the Flop, the Turn and River are also revealed in the savage version, increasing the chances of getting a poker hand, but also increases the difficulty as the other three fiends could also be getting a better poker hand than the fiend you predicted.
Changing Prediction
In the savage version, once the Flop is revealed, each player has the option to change their prediction to another fiend if they are not feeling confident in the one they placed their bet on originally. They can only change their prediction once, so once the decision is made to keep or change your prediction, the Turn and River are revealed.
Fiends vs The Dealer
In this version, it's the Fiends vs the Dealer! Once the River is revealed, the Dealer then reveals their secret pocket by rolling "/dice party 13" twice. If a fiends' hand is better than the dealer's hand, those who bet on that fiend win their bet multiplied by the value of what that fiend's hand is, and they also win a Fiend Token!
However, if the dealer's hand is better than the fiend's hand, then the house gets the gil that was bet on that fiend! So if the Dealer's hand beats all four fiends', the house takes it all!
🎲American Roulette🎲
The roulette table consists of numbers 1 through 36. Players place up to three bets (one bet on three different options) and see if the ball is in your favor!
Once bets are placed, the dealer rolls "/dice party 38". 1 - 36 are exactly what they show on board and 37 corresponds to placing a 0 in the roulette box and 38 corresponds to place a 00."
Here's the play-by-play:
Place your bet(s)
Each player places their bet on either of the two betting options. They can place their bet on one betting option or place bets on up to three different betting options.When a player bets on three different options (e.g., Red, Black, Odd, Even, High, Low, Dozens, Columns), the total value across all Outside Bets must stay within the maximum limit, in this case, 200,000 gil. Same with Inside Bets staying within 50,000 gil.Important note: The maximum betting limits for Inside Bets and Outside Bets are separate and treated independently. This means that if a player bets the maximum allowed on inside bets, they can still bet the maximum allowed on outside bets without any reduction in the allowed amount.Example:
If the player places 50,000 on an Inside Bet (e.g., the Top Line bet), they can still place the full 200,000 on an Outside Bet, like Red or Odd. The inside bet doesn't affect the outside bet limit, and vice versa.
Outside Bets (1,000 - 200,000 gil)
These bets cover larger groups of numbers, offering lower payouts but higher odds of winning.
Here are the betting options for Outside Bets:Odd/Even
A bet on whether the ball will land on an odd or even number. The payout is 1:1.Red/Black
A bet on whether the ball will land on a red or black number. The payout is 1:1.High/Low
A bet on whether the ball will land on numbers between 1-18 (low) or 19-36 (high). The payout is 1:1.Column Bet
A bet on one of the three vertical columns of numbers on the table. The payout is 2:1.Dozen Bet
A bet on one of the three groups of 12 numbers (1-12, 13-24, 25-36). The payout is 2:1.
Inside Bets (1,000 - 50,000 gil)
These bets are placed on specific numbers or small groups of numbers, offering higher payouts but with lower odds of winning.
Here are the betting options for Inside Bets:Double Street
A bet on six consecutive numbers across two rows (e.g., 1-6). The payout is 5:1.Top Line
A bet on the numbers 0, 00, 1, 2, and 3. This is specific to American Roulette and has the worst odds for the player. The payout is 6:1.Corner Bet (Square)
A bet on four numbers that meet at a corner (e.g., 4, 5, 7, 8). The payout is 8:1.Street
A bet on three consecutive numbers in a horizontal line (e.g., 1, 2, 3). The payout is 11:1.Splits
A bet on two adjacent numbers (e.g., 8 and 9) by placing a chip on the line between them. The payout is 17:1.Straight Up
A bet on a single number (e.g., 17). The payout is 35:1.
Results
Once all bets are in, the dealer will then roll "/dice party 38" where 1 - 36 are exactly what they show on board and 37 corresponds to placing a 0 in the roulette box and 38 corresponds to place a 00."Payouts are then paid accordingly to what the player(s) placed bets on and if they won their bets.If the roll lands on 37 (0) or 38 (00), all outside bets lose.However, if a player placed a bet on 0 or 00 as part of an inside bet (e.g., a Straight Up bet on 0 or 00, or a Splits bet involving 0/00), they win and are paid accordingly. Those who place bets on combination bets like the Top Line bet (which covers 0, 00, 1, 2, 3) also win and are paid accordingly.If the number happens to be the rare 0 out of 38, the house wins everything, but the player(s) get a Fiend Token out of pity. :P
🎲Pool🎲
Pool is a unique game down at our Bar where you can either face the Game Master running it, bring a friend and the two of you play, or challenge a random patron. This version of pool is a race to 7pts using the 15 balls. 1 - 7 are Solids. 9 - 15 are Stripes. 8 is of course the dreaded 8-ball.
Here's the play-by-play:
Deciding an ante
If it's Player vs Game Master, the player pays the ante amount they wish to try to double (minimum 1,000, maximum 250,000) by trading with the dealer.
If it's Player vs Player, the two players agree on an ante they both pay. There is no limit to how high both players can agree on as long as they both agree on an ante. Once both agree on an ante, they both pay the ante amount to the Game Master.
Deciding Solids & Stripes
Once the ante has been paid, both players will roll "/dice party 10", and the highest roll starts the game.
At the start of each turn, the player types "/dice party 15" to see which ball they're attempting to sink. Then they roll "/dice party 2" to see if they succeed. If the player rolls a 2 for the sink roll, they successfully sank that ball and get 1 point. If the player rolls a 1 for the sink roll, they failed to sink it and their turn ends.
Once one of the players get 1 point first, whatever type of ball they sank will now be the balls they need to roll for in order to score points.
Example: Player 1 rolls 4 out of 15, 4 is a Solid Ball. They roll 2 out of 2, successfully sinking it. Player 1 is Solids, Player 2 is Stripes. Player 1 must roll 1 - 7 in order to try to score, and Player 2 must roll 9 - 15. If the player fails to roll their respective type of ball, their turn ends.Note that just like in IRL pool, if the player successfully sinks their ball, they continue their turn looping back to the "/dice party 15" roll to see what ball they get.
The 8-ball
At any time during the game a player rolls an 8 out of 15, they are now hoping to NOT roll a 2 on the "/dice party 2" roll. If a player sinks the 8-ball, the game is over and the other player wins.
Winning the game
The game ends when one player successfully sinks 7 balls of their respective type (i.e. Solids or Stripes), scoring a total of 7pts; or if a player sinks the 8-ball.
Player vs Game Master
If the player wins, they win 2x what they paid for the ante. If the Game Master sinks the 8-ball, the player wins 2.5x what they paid for the ante!
Player vs Player
The player that wins takes 90% of the pot (total paid from both players ante bets). The remaining 10% goes to the house.
🎲Affiliate Minigame🎲
This is an affiliate minigame from The Loser's Club - Low Roller Casino. It's a single player game, where the player pays 50,000 gil to play. If they win, they win 400,000 gil! Only four attempts are allowed each week, so make them count!
Here's the play-by-play:
Paying the buy-in
The player must first pay the 50,000 gil to play the minigame.
Let's see that ten!
In this minigame, TLC only uses ten balls. To start the minigame, once the player has paid the 50,000 gil buy-in, they roll /random 10 to see which ball they get.
The 8-ball
If the player rolls an 8, getting the 8-ball, they automatically lose the minigame!
Winning the game
If the player rolls any other number, they then specify which pocket they are aiming to sink the ball into. Once they have declared the number pocket (1 - 6), they must then roll /random 6. If they roll the number they specified to be aiming for, they successfully sunk their ball and win 400,000 gil!
If the player rolls any other pocket number, they missed their shot and lose the minigame!
🎲Darts🎲
Darts is a unique game down at our Bar where you can either face the Game Master running it, bring a friend and the two of you play, or challenge a random patron. It features three darts and the dart board. The player with the most points wins!
Here's the play-by-play:
Paying the ante
If it's Player vs Game Master, the player pays the ante amount they wish to try to double (minimum 1,000, maximum 250,000) by trading with the dealer.
If it's Player vs Player, the two players agree on an ante they both pay. There is no limit to how high both players can agree on as long as they both agree on an ante. Once both agree on an ante, they both pay the ante amount to the Game Master.
Throwing the darts
Each player gets three darts. Both players will do "/dice party 10" to see who goes first (highest roll goes first).On your turn, simply do "/dice party 10" three times. These rolls represent your throws, so if you have the /throw emote, feel free to use it with your rolls to add realism to the game!
The board
Each number on the "dice party 10" represents part of the dart board, which are as followed:1 = "Bullseye" (50pts)
2 = 25pts Ring
3 = Single Score Ring
4 = Triple Score Ring
5 = Single Score Ring
6 = Double Score Ring
7 = No Score Ring
8 - 10 = Missed the dart board!If you rolled a 3 - 6, you will then roll "/dice party 20" to see how many points that throw is worth.If you roll an 8 - 10, you missed the board and get 0pts for that throw.
Winning the game
Once both players have thrown their three darts and their points determined. Whoever has the most points wins. On the result of a tie, both players get an additional dart to throw again to break the tie starting with the player that went first before.
Player vs Game Master
If the player wins, they win 2x what they paid for the ante.
Player vs Player
The player that wins takes 90% of the pot (total paid from both players ante bets). The remaining 10% goes to the house.
🎲Fiend's Fortune🎲
Fiend's Fortune is a single-player Slot Machine game, featuring the player and four dice. In this version of Slots, the player places their bet, and then the Game Master rolls four seven-sided die to represent what the player pulled and the payout is dependent on what they pulled.
Here's the play-by-play:
Place your bet
The player places their bet based on which credit they're paying for (1,000 for 1st; 25,000 for 2nd; and 50,000 for 3rd) by trading with the Game Master.Note: Only 3rd credit bets add to and qualify to win the Jackpot!
Player's pull
Once the bet is paid, the Game Master then types "/dice party 7" four times to reveal the results of their pull.
Symbols on the reel
Each number 1 - 7 represent the following:1 = Earth Crystal
2 = Water Crystal
3 = Wind Crystal
4 = Fire Crystal
5 = Blank
6 = Blank
7 = FiendNote: "Blank" is as it sounds, there is no symbol on that number, so if you see a 5 or 6, even if there are matching pairs of 5s or 6s, you get nothing for them!
Results
The player is then paid based on the chart/table below!Note:
VIPs get extra payout depending on their package:
Fiend VIP = Payout + 15%
Lifetime VIP = Payout + 25%Example: Lifetime VIP wins "3 Fiends + Any 1 Crystal" on 3rd Credit wins 600,000 + 25% = 750,000!
1st Credit
1,000 gil
Any 2 Matching: 2,000Any 3 Matching: 3,000Any 4 Matching: 5,000Any 4 Different: 3,5001 Fiend+Any 3: 10,0002 Fiends+Any 2: 20,0003 Fiends+Any 1: 30,000Four Fiends: -
2nd Credit
25,000 gil
Any 2 Matching: 25,000Any 3 Matching: 35,000Any 4 Matching: 60,000Any 4 Different: 40,0001 Fiend+Any 3: 100,0002 Fiends+Any 2: 200,0003 Fiends+Any 1: 300,000Four Fiends: -
3rd Credit
50,000
Any 2 Matching: 40,000Any 3 Matching: 60,000Any 4 Matching: 100,000Any 4 Different: 70,0001 Fiend+Any 3: 200,0002 Fiends+Any 2: 400,0003 Fiends+Any 1: 600,000Four Fiends: Jackpot!
Payout Table
Outcome | 1st Credit (1,000) | 2nd Credit (25,000) | 3rd Credit (50,000) |
---|---|---|---|
Any 2 Matching Crystals | 2,000 | 25,000 | 40,000 |
Any 3 Matching Crystals | 3,000 | 35,000 | 60,000 |
All 4 Matching Crystals | 5,000 | 60,000 | 100,000 |
Any 4 Different Crystals | 3,500 | 40,000 | 70,000 |
1 Fiend + Any 3 Matching Crystals | 10,000 | 100,000 | 200,000 |
2 Fiends + Any 2 Matching Crystals | 20,000 | 200,000 | 400,000 |
3 Fiends + Any 1 Crystal | 30,000 | 300,000 | 600,000 |
Four Fiends | - | - | Jackpot |
🎲Baccarat🎲
Baccarat is a beginner friendly game that is all about luck. No skills required. The players place bets on either the player, dealer, or tie. Both player and dealer are drawn two cards and the objective is whichever has a value closest to 9, wins. If a value goes over nine, than it's subtracted by 10 (i.e. 4 + 8 = 12 - 10 = 2). A third number can be dealt depending on the two the player and dealer has.
Here's the play-by-play:
Place your bet
The player places their bet (minimum 1,000, maximum 100,000) by trading with the dealer and specify if they're betting on the player, the dealer, or a tie.
Hands Reveal
The dealer then types "/dice party 13" two times to reveal the player's hand, and then again to reveal the dealer's hand. If a third card is required, it will follow the third-card rules below.
Third Card Rules
Following the player's rolls, depending on the results will determine their earnings based off the following chart:
Player
Having | |
---|---|
1-2-3-4-5-10 | Draws a card |
6-7 | Stands |
8-9 | Natural |
Dealer
When Dealer's first two cards total: | Dealer draws when Player's third card is: | Dealer stands when Player's third card is: |
---|---|---|
3 | 1-2-3-4-5-6-7-9-10 | 8 |
4 | 2-3-4-5-6-7 | 1-8-9-10 |
5 | 4-5-6-7 | 1-2-3-8-9-10 |
6 | 6-7 | 1-2-3-4-5-8-9-10 |
7 | Stands | |
8-9 | Natural |
Note: If player takes no third card, the Dealer stands at 6.
Results
Once the player and dealer have an official value, whoever has a value closest to 9 wins. If either player or dealer get a value of 8 or 9, that's considered a Natural and an automatic win. If the players value is tied, then those who bet on a tie win.
Winning a game of Baccarat wins double of what you bet. If you placed a bet on a tie and the result is in fact a tie, you win your bet x4!
🎲Deathroll🎲
Deathroll is a multiplayer game where the player(s) place their bets into the pot and take turns rolling a dice based on the previous player's roll. When someone rolls a 1, they're eliminated from the game and the next round begins until there's one player standing. The last player standing takes 90% of the gil in the pot. The remaining 10% goes to the venue.
Here's the play-by-play:
Place your bet(s)
Each player agrees on a buy-in amount for the game (minimum 10,000, maximum 100,000), and then starting from the dealer's left to right pays the buy-in for the game by trading with the dealer one by one.
Round begins
Once all players have paid they buy-in, the dealer will roll "/dice party" to start off the game. The round goes clockwise around the table from the dealer, so once the dealer rolls, the furthest player to the dealer's left rolls next, and it goes from there.
Eliminations
Following the dealer's dice roll, the next player will then roll the dice based off what the dealer rolled. So say the dealer rolled 394, the next player will type "/dice party 394". Say that person rolled 69, the player after that will roll "/dice party 69". This continues until a player rolls a 1. Once a player rolls a 1, they're eliminated from the game and the next round begins starting with the player that would have rolled next.
The game goes on until all but one player has been eliminated.
Results
Once all but one player has been eliminated, the game is over and that player wins 90% of the pot. The remaining 10% goes to the venue. However, if the dealer ends up being the last player standing, then the house gets the pot.
The game still plays the same as the regular Deathroll, but with some changes such as the following:
Minimum & Maximum Betting Increased
The minimum amount the players can agree on for the buy-in is now 400,000 gil. Where as the maximum amount the players can agree on for the buy-in is now up to 1 million!
Fours are bad!
The game becomes more intense and fast-paced because not only is the number 1 dangerous, but the number 4 as well. This can count as any number ending in a 4 or just a 4 by itself (xx4, x4, 4).
If a player rolls a number ending in 4 or just 4 by itself, they're eliminated!
VIP Immunity
Due to the fact each player must agree on a buy-in to pay and not everyone may be VIP to be able to pay double the maximum buy-in, VIPs instead are immune to the "Fours are bad!" feature!
Meaning if you're a VIP, and you roll anything ending in a 4 or a 4 by itself, you are not eliminated from the game.
This gives a VIP a slight advantage, but that doesn't always mean you're safe, as a 1 can pop up anytime and has been seen to pop up on the second roll!
Results
In this version of Deathroll, once all but one player has been eliminated, the game is over and that player wins 100% of the pot!
Reminder: In addition to you winning your bet multiplied based on what the value of what you rolled is, you also win a Fiend Token!
🎲Rubicante's Deathroll Tournament🎲
Rubicante's Deathroll Tournament is a unique tournament that features 16 entrants that face each other in 1 vs 1 regular Deathroll rounds in both the quarterfinals and semifinals. The final four participants will then face each other in a unique version of deathroll, Rubicante's Deathroll. The last participant standing in the end, wins!
Here's the play-by-play:
Enter the Tournament
Only 16 can enter this tournament! To do so, approach the front desk with 500,000 gil and say you wish to enter the tournament. If there is a spot open, the front desk will let you know that will be 500k and offer a trade. Simply trade the gil and you have entered!
Note: Once the tournament has 16 entries, there will be an announcement made on the discord. If there is no announcement, there are still entries!
Quarterfinals & Semifinals
The quarterfinals and semifinals will work as a normal Deatthroll Tournament style:
- 1 vs 1
- Players start by typing "/random 10" to determine who starts
- Highest roll out of the 10 starts the round by typing "/random" (ties are re-rolled!)
- Once the round starts, the next player rolls "/random xxx" (replacing xxx with what was rolled by the opponent) and goes on until someone rolls a 1.
- If you roll a 1, you're eliminated and your opponent advances.
Finals
The last four remaining players in the tournament will face one another in a unique version of Deathroll, Rubicante's Deathroll!
The four remaining players will each type "/random 100" to determine the order the players will go in the game (highest to lowest). Starting in order that was determined, the player starting the round will type "/random x" (x = number of players + 1) and the round will begin.
As the game goes on, the dice gets smaller by one each time a 1 isn't rolled.
Example with 4 players:
Player 1 rolls 3 out of 5
Player 2 rolls 4 out of 4
Player 3 rolls 2 out of 3
Player 4 rolls 1 out of 2
If a player rolls a 1, that player is eliminated, and a new round begins with the remaining players in the same order that was determined, starting with the player that would have been next.
If a 1 is not rolled when it gets down to "/random 2", then the dice resets to the number of players + 1.
Winning the Tournament
Once all but one player has been eliminated, the game is over and that player wins Rubicante's Deathroll Tournament!
Prizes for the winner are:
- 4,000,000 Gil
- 4 Fiend Tokens (click here for details on our exclusive currency).
- Automatic entry into the Championship Game afterwards
- Mountain Zu Mount (Note: Code won't be usable until Dawntrail releases, which is lame, I know...)
🎲Rubicante's Russian Roulette🎲
Rubicante's Deathroll is a unique version of Deathroll, where players will first agree on what the buy-in will be and then roll to determine the order they play in. Once the order has been decided, depending on the number of players, player 1 will roll a dice 1 number higher than the number of players and the dice gets smaller by one each time a 1 isn't rolled (i.e. if there's 4 players, player 1 types "/dice party 5", player 2 types "/dice party 4", player 3 types "/dice party 3" and so on). If someone rolls a 1, much like Death Dice, they are eliminated from the game and the next round begins. If a 1 is not rolled by the time "/dice party 2" is rolled, the dice resets!
Here's the play-by-play:
Place your bet(s)
Each player agrees on a buy-in amount for the game (minimum 1,000, maximum 100,000), and then starting from the dealer's left to right pays the buy-in for the game by trading with the dealer one by one.
Once everyone has paid the buy-in, each player including the dealer will roll "/dice party" to determine the order the game will be played. Once the order is determined, the dealer will call out what the order will be and the game will begin.
Round Begins
Depending on the remaining players, each will follow a cycle of rolls until one of them rolls a 1. If you roll a 1, you're eliminated. If a 1 hasn't been rolled following "/random 2", the bomb resets and the cycle resets starting with the next player in line.Each cycle is as followed:4 Players
/random 5
/random 4
/random 3
/random 2
Bomb resets if a 1 isn't rolled, and next player restarts the cycle starting with /random 5.3 Players
/random 4
/random 3
/random 2
Bomb resets if a 1 isn't rolled, and next player restarts the cycle starting with /random 4.2 Players
/random 3
/random 2
Bomb resets if a 1 isn't rolled, and next player restarts the cycle starting with /random 3.
Eliminations
As players get eliminated by rolling a 1, a new bomb is placed and the cycle starts with the next player in line.
Winning
Once all but one player has been eliminated, the game is over and that player wins 90% of the pot. The remaining 10% goes to the venue. However, if the dealer ends up being the last player standing, then the house gets the pot.
🎲Fiend Party🎲
Inspired by Mario Party 3
Fiend Party features two unique modes that are inspired by the Mario Party series, particularly Mario Party 3 for the Nintendo 64.
Party Mode: Works like the tradition Mario Party style where you wish to collect the most stars and coins in 5 turns!
Duel Mode: Works similar to the Duel Mode in Mario Party 3, but with a D&D feel to it as well.
Click their names to go to their respective pages to learn more about what makes them different!
Space Differences
Blue Space
Party Mode: Gain 3 coins.
Duel Mode: Gauge fills by 3pts.
Red Space
Party Mode: Lose 3 coins.
Duel Mode: Gauge drops by 3pts.
Green Space
Party Mode: 10 Needles. Lose ten coins.
Duel Mode: 10 Needles. Lose ten HP.
Purple Space
Party Mode: Golbez Space. What fate does he have in store for you? It can't be anything good!
Duel Mode: Power-up Space. Fills up your gauge, readying you to use your partner's special ability!
White Space
Party Mode: Chance Time space. This can really shake things up that can either help you or hurt you.
Duel Mode: Gamba space. Forces you to gamble HP! A simple quick round of Higher or Lower, predict correctly, you restore HP by the amount of /dice 20. Predict wrong, you lose HP by the amount of /dice 20.
Orange Space
Party Mode: Battle Minigame space. This commences a Battle Minigame featuring all players where they each must pay a set amount of coins determined by the dice.
Duel Mode: Reverse space. Roll /dice 10 again but this time going counterclockwise. Note: You cannot enter a trap door or cut through the center of the map when going in reverse. You can, however, attack your opponent if you pass through them as normal.
🎲Fiend Party - Party Mode🎲
2 - 8 Players
Fiend Party is a Multiplayer Game between 2 and 8 people that involves rolling dice and traveling across a board map to collect more Stars than your opponents.
Similar to our Prize Counter, Items to help you or hinder opponents may also be purchased using coins exclusive to Fiend Party from in-game shops.
Every turn concludes with a minigame and repeats until 5 Turns have passed. Prior to the final results, up to 4 Bonus Stars may be awarded before the Fiend Party Superstar is revealed. Patrons will not only win Gil based on their performance, but also our venue's exclusive Fiend Tokens.
5 Turns, 4 Bonus Stars, up to 3 Held Items, 2 Player Co-op, 1 Superstar. Four Fiends Resort welcomes you to Fiend Party!
Here's the play-by-play:
The Buy-in
Each player "can" agree on a buy-in and pay it to Pichu Bound (Mateus). No limit to maximum if you and friends want to play for millions!You do not HAVE to pay anything to enjoy Fiend Party if you and the other players choose to just play for fun.
Getting Started
Before the game begins, each player rolls "/dice party 10" to determine the order they go in during the game. Each player then receives 10 coins and the game begins.
Objective
The objective of this game is to collect as many stars as you can within' the 5 turns. You collect stars by simply passing the star space and paying the current price that's set for the star as the price can change from time to time.
Results
Once all 5 turns are over, the results period will begin where up to 4 bonus stars (Minigame, Coins, Happening, and Lottery) will be rewarded depending on how well the players played the game. Once the bonus stars have been rewarded, whoever has the most stars in the end, wins.
The player that wins, gets 60% of the pot and 2 Fiend Tokens and the runner-up (player in 2nd place) gets 30% of the pot and 1 Fiend Token! The remaining 10% of the pot goes to the venue.
🎲Fiend Party - Clash of the Fiends🎲
Clash of the Fiends features two of our staff members facing each other in a round of Fiend Party - Duel Mode. However, this special event allows patrons and other staff to place bets on who they think will come out victorious, Red Player or Blue Player. Those who placed bets on the winning player gets a share cut of the pot!
Here's the play by play:
Placing bets
Anyone can place a bet on either Red or Blue Player but cannot place bets on both. Minimum bets are 50,000 gil. There is no maximum bet, so
Getting Started
TBD
Objective
TBD
Results
TBD
🎲Fiend Party - Duel Mode🎲
2 Players
Duel Mode combines the enjoyment of Fiend Party with Dungeons & Dragons. Both players will choose a partner (minion) off the list of partners, and will start with 50 HP (Hit Points). Each space has a different impact than that of the Party Mode.
Here's the play-by-play:
The Buy-in
Each player agrees on a buy-in and pay it to Pichu Bound (Mateus). 50,000 minimum. No limit to maximum!
Getting Started
Before the game begins, each player chooses a partner to start with and send Pichu Bound (Mateus) a /tell which partner they choose.
Once both players have chosen their partner, Pichu will roll /dice 2 to determine who starts. One being Blue, two being Red.
Both players start with 50 HP (Hit Points) and an empty gauge (0/15).
Objective
The objective of this game is to be the last person standing. Both players take turns rolling /dice 10 to make their way across the board. Anytime you pass your opponent, you roll /dice 20 to attack them.
As you make your way across the board, you fill your gauge by landing on blue spaces, land on a purple space, or if you're feeling lucky. Land on a red space, however, and your gauge will lose points. Once your gauge is full, you can use your partner's ability anytime (though you cannot use an ability to counter your opponent's ability). However, once you use it, you lose your partner. If you have no partner, your gauge doesn't fill!
Do not fret though! Each time you pass through your starting point, you have the option to roll for a new partner. You decide if it's a starter partner (/dice 7) or special partner (/dice 15), then roll the dice to see what you get. Don't like the new partner you rolled? You can stick with the partner you currently have. If you decide to change partners, you must currently own that respective minion in order to switch to them. If you do not have the minion of the partner in which you rolled, then you simply don't get a new partner and must make your way around to your starting point again.
Results
Once someone's HP has hit 0, the game is over! The last player standing, wins 90% of the pot and 2 Fiend Tokens! The remaining 10% of the pot goes to the venue.
🎲List of Partners🎲
Note: You must currently own the respective minion in order to have them as a partner.
If you roll for a partner you don't own, you keep the partner you currently have.
Starter Partners
/dice 7
(The first six partners are what you may choose to start the duel with.
Each time you get to choose a partner during the duel, you can choose to roll for a starter or special partner.)
Starter Kit - 15,000
(Bomb, Mammet, Chocobo, Bat, and Spriggan)
1
Bomb
Ability: Self Destruct, it’s attack is determined by your current HP.
HP = 41-50, roll /dice 30.
HP = 31-40, roll /dice 20.
HP = ≤30, roll /dice 10.
2
Mammet
Ability: Deconstruct, take 0 damage from Cactuar (Green Space) or Tonberry (White Space).
3
Chocobo
Ability: Chocobo Kick, deals a small amount of damage determined by what you roll using /dice 10.
Rolling a 4 lets you pick your partner!
5
Airship
Ability: Fly to any of the trap doors and start your /dice 10 from there.
6
Bat
Ability: Blood Drain, on your attack roll (/dice 20), in addition to your opponent taking damage, you restore HP equal to the number of the dice roll.
7
Spriggan
Ability: Romp, if your opponent is within’ 5 spaces in front of you, roll /dice 20 to deal damage to them.
Special Partners
/dice 15
(These are partners that you may NOT choose to start the duel with.
Each time you get to choose a partner during the duel, you can choose to roll for a starter or special partner.)
1
Scarmiglione
Ability: Summon an undead enemy to negate some or all the damage depending on the dice roll.
Roll /dice 20 to determine how many hit points the undead enemy had and subtract that from the attacker’s /dice 20 roll (i.e. attacker rolls 14, defender rolls 4, defender negates 4 damage and then takes 10 damage)
2
Barbariccia
Ability: Shield yourself with a tornado, taking only half of the damage based on the attacker’s /dice 20 rounded up (i.e. attacker rolls 14, you take 7 damage instead).
3
Cagnazzo
Ability: Shield yourself with water and deflect the amount of damage rolled against you (i.e. attacker rolls 14, they take 14 damage instead of you).
Rolling a 4 lets you pick your partner!
5
Ifrit
Ability: Hellfire, inflict a burn on your opponent, causing them to roll /dice 4 before their /dice 10 roll on their next three turns. They take damage equal to what they roll /dice 4.
6
Leviathan
Ability: Tidal Wave, knock you opponent forward the amount of spaces you roll on your attack roll using /dice 20.
7
Ramuh
Ability: Judgment Bolt, roll /dice 20 and your opponent takes the amount of damage rolled, regardless of where they are on the board.
8
Shiva
Ability: Freeze the attacker, causing their attack to not hit you and their turn ends on the space behind you.
9
Odin
Ability: Zantesukan, roll /dice 50 instead of /dice 20 for your attack roll.
10
Anima
Ability: Oblivion, attack your opponent using /dice 10 five times instead of using /dice 20 for your attack roll.
11
Alexander
Ability: Freeze time for three turns, causing your opponent to lose three turns.
12
Omega
Ability: Delta Attack, "laser beam" the spaces in front of you, roll /dice 20 and if the opponent is in the path, they take damage equal to your roll.
13
Cerberus
Ability: Double or Triple, roll /dice 3, then roll /dice 20 the amount of times based off the /dice 3 roll (i.e. /dice 3 results a 2, roll /dice 20 twice to attack your opponent twice).
14
Gilgamesh
Ability: Roll /dice 4:
On a one, dealt just 1 damage to your opponent in addition to your attack roll.
On a two or three, add 10 to your attack roll (i.e. /dice 20 rolls 13 + 10 = deal 23 damage to your opponent).
On a four, he uses Odin’s ability.
15
Golbez
Ability: Roll /dice 4
On a one, he uses Scarmilione’s ability.
On a two, he uses Barbariccia’s ability.
On a three, he uses Cagnazzo’s ability.
On a four, he uses Rubicante’s ability, healing the amount of hit points based on your attacker’s /dice 20 roll instead of taking damage.
🎁Prize Counter🎁
New Items Added to the following:
Music
Last updated: 1/2/2025 at 7:45 PM EST
Welcome to our Prize Counter! Before being hasty in thinking you won something automatically, there's a few details you should know:
Fiend Tokens
Fiend Tokens is our exclusive currency that can be redeemed at our Prize Counter! Please note you can only obtain up to 4 fiend tokens a week!There are several ways to earn Fiend Tokens!
- Complete an objective at either Gamba Game. Click here for details.
- Win one of our 200k giveaways (we do three each opening)
- Run the gauntlet by winning "The Green Gauntlet" gamba drink game.
- Win a game of Fiend Party (must play full game).
- Be the runner-up in a game of Fiend Party that features a minimum of 3 players (must play full game).Additional tokens that can be won that don't count towards your weekly four limit:
- Win the raffle.
- Buyout the bar for the entire night.
- Win the Championship Game (Deathroll).
One prize a week
Choose wisely what you want to spend your Fiend Tokens on, because you can only pick one prize each week.
Price & Stock
Each prize shows how many Fiend Tokens is required to purchase that specific prize.
Stock, is how many of that prize we currently have in stock. If something goes out of stock, that that prize can no longer be purchased.
Save Wisely
Since a regular patron can only get up to four tokens a night (five if you're VIP), if you see something worth more than what you have, you can save your tokens and add to them the following week!
However, prizes on the Prize Counter are subject to change each month. Some prizes will carry-over, some will be restocked, while others will be replaced with other prizes! Don't let your desired prize slip away!
🎁Raid Gearsets🎁
Archeo Kingdom of Fending
GLA MRD PLD WAR DRK GNB
Tokens: 20
Stock: 1Description: Comes with the full gearset, jewelry included, with one weapon of choice to go with it.
Archeo Kingdom of Maiming
LNC DRG RPR
Tokens: 20
Stock: 1Description: Comes with the full gearset, jewelry included, with one weapon of choice to go with it.
Archeo Kingdom of Striking
PGL MNK SAM
Tokens: 20
Stock: 1Description: Comes with the full gearset, jewelry included, with one weapon of choice to go with it.
Archeo Kingdom of Scouting
ROG NIN VPR
Tokens: 20
Stock: 0Description: Comes with the full gearset, jewelry included, with one weapon of choice to go with it.
Archeo Kingdom of Aiming
ARC BRD MCH DNC
Tokens: 20
Stock: 1Description: Comes with the full gearset, jewelry included, with one weapon of choice to go with it.
Archeo Kingdom of Casting
THM ACN BLM SMN RDM PCT BLU
Tokens: 20
Stock: 1Description: Comes with the full gearset, jewelry included, with one weapon of choice to go with it.
Archeo Kingdom of Healing
CNJ WHM SCH AST SGE
Tokens: 20
Stock: 1Description: Comes with the full gearset, jewelry included, with one weapon of choice to go with it.
🎁Raid Potions🎁
Grade 2 Gemdraught of Vitality
x30
Tokens: 5
Stock: 1Description: This diluted brew temporarily increases vitality for twice the duration of similar potions.
Duration: 30s
Grade 2 Gemdraught of Strength
x30
Tokens: 5
Stock: 1Description: This diluted brew temporarily increases strength for twice the duration of similar potions.
Duration: 30s
Grade 2 Gemdraught of Dexterity
x30
Tokens: 5
Stock: 1Description: This diluted brew temporarily increases dexterity for twice the duration of similar potions.
Duration: 30s
Grade 2 Gemdraught of Intelligence
x30
Tokens: 5
Stock: 1Description: This diluted brew temporarily increases intelligence for twice the duration of similar potions.
Duration: 30s
Grade 2 Gemdraught of Mind
x30
Tokens: 5
Stock: 1Description: This diluted brew temporarily increases mind for twice the duration of similar potions.
Duration: 30s
🎁Gearsets🎁
Everseeker's Gearset
i720 Crafting Gear
Tokens: 25
Stock: 1Description: Comes with the full gearset, minus jewelry (cause it's not added yet), with one primary + secondary tool of choice to go with it.
Everseeker's Gearset
i720 Gathering Gear
Tokens: 25
Stock: 1Description: Comes with the full gearset, minus jewelry (cause it's not added yet), with one primary + secondary tool of choice to go with it.
🎁Mounts🎁
Night Pegasus Whistle
Tokens: 25
Stock: 1Description: A small ebon ocarina that, when played, emits a rainbow of sound that summons forth a night pegasus.
Eldthurs' Horn
Tokens: 25
Stock: 1Description: This scorched horn emits a rumbling tone that summons your Eldthurs on burning feet of fire.
Qeziigural Horn
Tokens: 20
Stock: 1Description: A curved horn that, when blown, emits an implacable sound that summons forth your qeziigural.
Alkonost Horn
Tokens: 12
Stock: 1Description: This whistle emits a shrill tone that summons your alkonost to your side.
Flying Chair
Tokens: 5
Stock: 3Description: Quite unmistakably a chair that flies. Guaranteed to support the weight of even the most muscular of Roegadyn.
Antelope Stag Horn
Tokens: 2
Stock: 4Description: A large and elongated horn that, when blown, will bring your antelope stag springing to your side.
Dhalmel Whistle
Tokens: 2
Stock: 1Description: This appropriately lengthy wind pipe calls a dhalmel loping to your side.
🎁Minions🎁
Wind-up Scarmiglione
Tokens: 2
Stock: 40Description: Is that hooded gaze regarding you with affection or insatiable hunger? Hard to tell.
Wind-up Cagnazzo
Tokens: 2
Stock: 20Description: The puddles and ponds are his to command.
Wind-up Barbariccia
Tokens: 2
Stock: 20Description: Will blow you away─figuratively speaking.
Bullpup
Tokens: 2
Stock: 1Description: Runt of the canis pugnaces litter.
Conditional Virtue
Tokens: 3
Stock: 9Description: Cuddle not to dullness; coddle not to elevation.
Weatherproof Gaelicat
Tokens: 2
Stock: 1Description: Makes you feel toasty warm simply to behold it.
Dwarf Rabbit
Tokens: 2
Stock: 1Description: He may have a penchant for nibbling at your neighbor's garden patches.
Meerkat
Tokens: 2
Stock: 1Description: Keeps an eye out for danger while basking in the sun.
Bom Boko
Tokens: 2
Stock: 1Description: An adorable raccoon dog pup with a big heart and even bigger testicles.
Shoebill
Tokens: 5
Stock: 3Description: An unflappable bird possessed of a regal air...or perhaps simply a condescending one.
Steam-powered Gobwalker G-VII
Tokens: 2
Stock: 1Description: Gobwalker exhaust can be used to steam hams.
Wind-up Illuminatus
Tokens: 2
Stock: 1Description: Comes complete with two hands, both blue as an Illuminati baby's bum.
Honeysuckler
Tokens: 5
Stock: 2Description: Doesn't have a taste for blood...yet.
🎁Orchestrion Rolls🎁
Bee My Honey
Tokens: 15
Stock: 1Description: Music roll for Bee My Honey. Use to add to your orchestrion list.
Pathmaker
Tokens: 6
Stock: 4Description: Music roll for Pathmaker. Use to add to your orchestrion list.
Roads Forsaken
Tokens: 5
Stock: 2Description: Music roll for Roads Forsaken. Use to add to your orchestrion list.
Descent
Tokens: 2
Stock: 1Description: Music roll for Descent. Use to add to your orchestrion list.
Toll of the Bells
Tokens: 2
Stock: 1Description: Music roll for Toll of the Bells. Use to add to your orchestrion list.
Stigma
Tokens: 2
Stock: 1Description: Music roll for Stigma. Use to add to your orchestrion list.
White Stone Black
Tokens: 2
Stock: 1Description: Music roll for White Stone Black. Use to add to your orchestrion list.
To the Edge
Tokens: 2
Stock: 2Description: Music roll for To the Edge. Use to add to your orchestrion list.
In the Balance
Tokens: 2
Stock: 3Description: Music roll for In the Balance. Use to add to your orchestrion list.
Dedicated to Moonlight
Tokens: 2
Stock: 3Description: Music roll for Dedicated to Moonlight. Use to add to your orchestrion list.
Starsbreath
Tokens: 2
Stock: 3Description: Music roll for Starsbreath. Use to add to your orchestrion list.
Apologies
Tokens: 2
Stock: 1Description: Music roll for Apologies. Use to add to your orchestrion list.
Hallowed Halls
Tokens: 2
Stock: 1Description: Music roll for Hallowed Halls. Use to add to your orchestrion list.
Wicked Winds Whisper
Tokens: 2
Stock: 5Description: Music roll for Wicked Winds Whisper. Use to add to your orchestrion list.
No Quarter
Tokens: 2
Stock: 5Description: Music roll for No Quarter. Use to add to your orchestrion list.
🎁Glamours🎁
Figmental Weapon Coffer
Tokens: 25
Stock: 1Description: A fanciful chest containing a figmental weapon.
Whatever class you are when using this item is what weapon you will get!
Wintertide Set
Tokens: 20
Stock: 2Description: You get the full set!
Adament Weapons
Tokens: 20
Stock: 20Description: Any glamour weapon from The Cloud Deck (Extreme).
Augmented Hades's Elegy Weapons
Tokens: 10
Stock: 19Description: Any augmented glamour weapon from Hades's Elegy (Extreme).
Rubellux Weapons
Tokens: 2
Stock: 20Description: Any glamour weapon from Cinder Drift (Extreme).
Smaragdine Weapons
Tokens: 2
Stock: 3Description: Any glamour weapon from Castrum Marinum (Extreme).
The Fae's Crown Weapons
Tokens: 4
Stock: 19Description: Any glamour weapon from The Dancing Plague (Extreme).
Absolute Lance
Tokens: 10
Stock: 1Description: Absolute's Lance as a glamour weapon for Dragoon (DRG)!
Great Shin-Zantetsuken
Tokens: 10
Stock: 6Description: Odin's Sword as a glamour weapon for Dark Knight (DRK)!
Penthesilea's Spear
Tokens: 10
Stock: 3Description: Penthesilea's Spear as a glamour weapon for Dragoon (DRG)!
Shin-Zantetsuken
Tokens: 10
Stock: 3Description: Odin's Sword as a glamour weapon for Samurai (SAM)!
Scientist's Set
Tokens: 12
Stock: 6Description: You get the full set!
Cactaur Pajama Set
Tokens: 15
Stock: 1Description: You get the full set!
Chocobo Pajama Set
Tokens: 15
Stock: 1Description: You get the full set!
Martial Artist's Set
Tokens: 4
Stock: 2Description: You get the full set!
Shishu-Gozen Kochiki
Tokens: 10
Stock: 4Description: Some love this glamour!
🎁Hairstyles🎁
Doing the Wave
Tokens: 5
Stock: 4Description: The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques for achieving an effortlessly textured bob suitable for all occasions.
Use to unlock a new hairstyle at the aesthetician.
Gyr Abanian Plait
Tokens: 20
Stock: 1Description: The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques on braiding hair in the traditional Ala Mhigan fashion─a style that was popular until the imperial invasion.
Use to unlock a new hairstyle at the aesthetician.
Unavailable to Hrothgar.
Battle-ready Bobs
Tokens: 2
Stock: 1Description: The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques for shaping an uncannily perfect bob─like that of your android acquaintance 2B.
Use to unlock a new hairstyle at the aesthetician.
Unavailable to female Hrothgar.
Both Ways
Tokens: 4
Stock: 5Description: The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, a hair styling technique which marries a braid and a side ponytail in an exquisite union.
Use to unlock a new hairstyle at the aesthetician.
Unavailable to female Hrothgar.
Ambitious Ends
Tokens: 3
Stock: 2Description: The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, styling techniques used to mixed success since the time of the ancients.
Use to unlock a new hairstyle at the aesthetician.
Unavailable to female Hrothgar.
It Takes Two
Tokens: 2
Stock: 4Description: The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques for shaping shorter locks into two feathery, distinct parts that softly frame one's visage.
🎁Housing 🎁
Vending Machine Nine
Tokens: 15
Stock: 1Description: A bulky dispenser of dubious Everkeep beverages.
Hades Trophy
Tokens: 5
Stock: 5Description: An ominous reminder of an unforgettable encounter with Hades, featuring a hefty base and ever-ominous purple aura.
※One per estate only.
Ruby Weapon Bust
Tokens: 5
Stock: 5Description: The heart of this Garlond Ironworks scale replica of a select portion of the Ruby Weapon pulsates menacingly. Accept no substitutes.
※One per estate only.
Titania Shadow Box
Tokens: 5
Stock: 5Description: A glimmering wall-mounted decoration featuring a pair of wings acquired in the Dancing Plague.
※One per estate only.
Bahamut Miniature
Tokens: 4
Stock: 1Description: An expertly crafted replica of the elder primal Bahamut. (Miniature Nael van Darnus sold separately.)
Odin Miniature
Tokens: 3
Stock: 1Description: An expertly crafted replica of the wandering elder primal Odin. (Miniature Sleipnir included.)
Stargazing Deck
Tokens: 5
Stock: 2Description: Replete with seating, this elevated wooden platform affords an unparalleled view of the firmament. For the astrologer who prizes comfort as much as the pursuit of heavenly knowledge.
La Noscean Grape Pergola
Tokens: 3
Stock: 1Description: This wooden frame gives grape vines the means to climb to greater heights, in a quite literal sense.
🎁Chocobo Bardings🎁
Skyruin Barding
Tokens: 15
Stock: 3Description: Rest assured that equipping your chocobo with this suit of armor will not actually transform it into a vicious tural vidraal.
Samurai Barding
Tokens: 10
Stock: 1Description: Chocobo barding designed to pair well with traditional samurai garb.
Hades Barding
Tokens: 5
Stock: 5Description: A suit of chocobo armor designed to commemorate Hades.
Ruby Barding
Tokens: 5
Stock: 5Description: A suit of chocobo armor designed to resemble the Ruby Weapon.
Titania Barding
Tokens: 5
Stock: 5Description: A suit of chocobo armor designed to resemble the pixie king Titania.
🎁Emotes🎁
{NEW!} Insufficient Petticoats
Tokens: 10
Stock: 5Description: An illustrated manual of how not to conduct oneself while trapped on the balcony with an indefatigable admirer in the evening hours. Use to learn the /shiver emote.
Decadent Decoration
Tokens: 4
Stock: 2Description: An illustrated manual explaining the ideal method for painting over pesky or potentially haunted patterns in one's wallpaper. Use to learn the /paintblack, /paintred, /paintblue, and /paintyellow emotes.
Ample Appreciation
Tokens: 3
Stock: 0Description: An illustrated manual of how to show─not tell─that the belle of the ball's newest fashion is quite ambitious, indeed. Use to learn the /wow emote.
🎁Fashion Accessories🎁
Archangel Wings
Tokens: 5
Stock: 7Description: For those who go gaga for gold. Use to acquire a pair of archangel wings.
White Lace Parasol
Tokens: 5
Stock: 4Description: A frill-rimmed umbrella perfect for any weather except rain. Use to unlock a white lace parasol.
Ribboned Parasol
Tokens: 5
Stock: 2Description: Embellished with an array of red ribbons, this understated parasol is perfect for adding a splash of elegance to a rainy day ensemble. Use to unlock a ribboned parasol.
Mounts
Name | Price | Stock |
---|---|---|
Phaethon Horn | 20 | 1 |
Alkonost Whistle | 15 | 2 |
Night Pegasus Whistle | 15 | 1 |
Eldthurs' Horn | 10 | 2 |
Flying Chair | 5 | 3 |
Minions
Name | Price | Stock |
---|---|---|
Fiend Bundle | 5 | 20 |
Wind-up Scarmiglione | 2 | 40 |
Wind-up Cagnazzo | 2 | 20 |
Wind-up Barbariccia | 2 | 20 |
Conditional Virtue | 3 | 9 |
Miscellany
Name | Price | Stock |
---|---|---|
Rose-Colored Spectacles | 5 | 1 |
Skoll's Claw | 2 | 1 |
Goldemar's Horn | 2 | 1 |
Ceto's Claw | 2 | 1 |
Ying-Yang's Tissue | 2 | 1 |
Lamebrix's Dice | 2 | 6 |
Molech's Horn | 2 | 1 |
Raid Food
Name | Price | Stock |
---|---|---|
Baked Eggplant HQ x99 | 2 | 4 |
Caviar Canapes HQ x99 | 2 | 2 |
VIP
Name | Price |
---|---|
Night Package | 5 |
Glamours
Name | Price | Stock |
---|---|---|
Martial Artist's Set | 15 | 1 |
Chocobo Pajama Set | 15 | 1 |
Cactaur Pajama Set | 15 | 1 |
Ballroom Etiquette (Emotes)
Name | Price | Stock |
---|---|---|
Scrupulous Citations | 5 | 0 |
Decadent Decoration | 4 | 2 |
Ample Appreciation | 3 | 0 |
Housing Items
Name | Price | Stock |
---|---|---|
Bahamut Miniature | 4 | 1 |
Odin Miniature | 3 | 1 |
Modern Aesthetics
Name | Price | Stock |
---|---|---|
Ambitious Ends | 4 | 1 |
Extreme Weapons (Glamour)
Name | Price | Stock |
---|---|---|
Hades's Elegy | 2 | 20 |
The Dancing Plague | 2 | 20 |
Cinder Drift | 2 | 20 |
Castrum Marinum | 2 | 3 |
🎲🍸Bar Games🍸🎲
Want to gamba while drinking? We offer bar games for patrons who wish to do just that!
If you wish to try one out, approach the bar, buy a drink, and request a bar game! Or don't buy a drink and just gamba at the bar, whatever floats your boat!
Below are the gamba games exclusive to the bar!
🎲Catch-a-Fiend🎲
This is a single-player that works as if you are taking multiple shots to see if you can handle them all without getting sick. Your objective is to successfully /random roll any number that's 400 or more per shot. Each successful shot spells a letter of the fiend "Kraken" (i.e. you just need to successfully roll a number that's 400 or more six times total).
Here's the play-by-play:
Place your bet
The player first places their bet (minimum 10,000, maximum 100,000) by trading the gil to the bartender.
Round begins
Once the player has placed their bet, they then roll /random to see if they roll 400 or higher. If they succeed, they roll again. If they fail to roll 400 or higher in any of their rolls, they lose the game.
Spelling "Kraken"
Each successful roll of 400 or higher spells out a letter to the fiend "Kraken".
Example:
(Random) 626 = K (shot #1)
(Random) 420 = r (shot #2)
(Random) 720 = a (shot #3)
(Random) 404 = k (shot #4)
(Random) 911 = e (shot #5)
(Random) 394 = you lose.
If you are successful in spelling out the full name "Kraken", making it through 6 shots in a row, you win the game and double your bet!
Catch-a-Fiend (Savage)
Works the same as the regular, but minimum buy-in is 50,000 and maximum is 500,000! You also are now wanting to spell "Cagnazzo" (i.e. do eight shots instead of six). And finally, you're also wanting to roll 800 or higher! Successfully roll 800 or higher eight times to spell "Cagnazzo" wins the game and doubles your bet!
Reminder: In addition to you winning your bet multiplied based on what the value of what you rolled is, you also win a Fiend Token!
🎲Blue Gamba🎲
By purchasing a Blue Gamba Soda from our Affiliate Items, you get to play a round of the gamba game that is from Sodalicious.
Please note that you may only play this game up to three times an opening. You may still purchase more drinks, but can only play the gamba game three times an opening.
Here's the play-by-play:
Purchase a Blue "Gamba" Soda
The player must first purchase a Blue "Gamba" Soda from our bar for 50,000 gil, as this is an Affiliate Item from our Affiliate, Sodalicious.
Round begins
Once the player has purchased the drink, they can now play the game. It's simple, you just type /random in chat to see what number you roll!
Objective
When you type /random, you will roll a random number in chat. The objective of this game is to roll 800 or higher. If you succeed, you win 200,000 gil!
Jackpot
Each time this game is played, your 50,000 goes into the Jackpot. The jackpot builds up each week until a player rolls a 789. The player that wins the jackpot gets 90% of the pot! The remaining 10% is split between Four Fiends Resort & Sodalicious.
In addition to you winning the jackpot, you also win a Fiend Token!
🎲Ship, Captain, and Crew🎲
Challenge the bartender and/or patrons to a classic bar game of Ship, Captain, and Crew. Each player takes turns rolling five 6-sided dice (/dice 6) and are looking to obtain a 6, 5, and 4 in that order. You get three attempts, and each five rolls are as if you're rolling all five dice at once, so the order the numbers appear in chat are irrelevant. As long as one of the first five rolls is a 6, you have your Ship.
If you have your Ship (6), you need your Captain (5). If you have both your Ship (6) and your Captain (5), you need your Crew (4). As you obtain them, you remove a dice from play (i.e. if you rolled both a 6 and 5 in your first five rolls, you remove two dice and on your second attempt you just roll /dice 6 three times). Once you have all three, the remaining two dice is how you get a score by adding their value together. The player with the highest score, wins!
Here's the play-by-play:
Place your bet(s)
Each player agrees on a buy-in amount for the game (minimum 10,000, maximum 100,000), and then starting from the bartender's left to right pays the buy-in for the game by trading with the bartender one by one.
Round begins
Once all players have paid the buy-in, the first player to the bartender's left begins the game by rolling "/dice party 6" five times. You're looking for a 6 to be one of your five numbers, it doesn't matte what order as this is as if you rolled all five at once. If you have a 6, you next want a 5. If you have a 6 and 5, you then want a 4. Hence the name: Ship, Captain, and Crew.
You get three attempts to do this, and as mentioned above, once you obtain one, you remove a dice from play.
Here's an example:
(Random) 3 out of 6
(Random) 5 out of 6
(Random) 1 out of 6
(Random) 6 out of 6
(Random) 3 out of 6
In this example, the player rolled both a 6 and a 5. This gets them their Ship & Captain and they then remove two dice and use their second attempt to roll for a 4 to obtain their Crew.
Example #2
(Random) 2 out of 6
(Random) 4 out of 6
(Random) 4 out of 6
In this example of the second attempt, the patron rolled a 4, obtaining their Crew.
If you fail to get your Ship, Captain, and Crew using all three attempts, you automatically lose the game.
Scoring
Once you do have your Ship, Captain, and Crew, you add the remaining two dice's value together and that's what your score is! In Example #2, the remaining two dice are a 2 and a 4, giving them a score of 6.
If you have another attempt left, you can choose to keep your score and end your turn or roll the remaining two dice to try for a better score. However, keep in mind that whatever your last attempt is, that is your final score.
Example #3: Re-rolling for a better score
(Random) 1 out of 6
(Random) 3 out of 6
In this example, the player used their third attempt to try for a better score than 6, but to show how risky it can be, this player failed and got a score of 4. This is now their final score and every other player must beat their score.
Results
Once all player has a score, the bartender will then play to attempt beating the highest score!
If the bartender succeeds, then they win the pot for the venue!
If the bartender fails to beat the highest score, then the player with the highest score wins 90% of the pot! The remaining 10% goes to the venue.
🌃List of Rooms🌃
Here is a list of the rooms we offer here at the Four Fiends Resort.
Our Room Rentals cost 100,000 gil for the first hour, and 50,000 gil for each additional hour.See a room you'd like (you and another) to rent for an hour, or two, or three, or the whole night?
Speak with the Receptionist (Greeter) at the Front Desk to rent a room! Be sure to specify how many are in your party!
Example: "Hello! I'd like to rent Room #1 for a party of 2 please!"
Room #1
Name: Hedvig's Playroom
Owner: Hedvig Von-halleFour things the owner wants you to know about this room:
it's a playroom themed after Fall Guys.
it has a table with plenty of food.
it has hammers ready to mash you or your opponent!
has a friendly lady Elezen waitress.
Room #2
Name: The Office
Owner: Robert DahweirdacusFour things the owner wants you to know about this room:
a nice option for Office related RP.
or you know, Office related ERP.
has a miniature Alexander & Bahamut.
can use the Hrothgar mannequin in your RP if you wish to get creative.
Room #3
Name: The Romantic Getaway
Owner: Mizuki KazarishiFour things the owner wants you to know about this room:
has seats by the fireplace.
has a bed with curtains.
has a hot spring to bath in.
has a big screen tv with a sofa and table with goodies on it.
Room #4
Name: Faerie Paradise
Owner: Nightfire SnowbunnyFour things the owner wants you to know about this room:
is a place where faeries once lived.
it has a cozy rainforest setting.
has a nice place to sit and have a drink and eat apples.
has a bed where you can relax and watch the cherry blossoms fall.
Room #5
Name: Seabed
Owner: Y'zion TiaFour things the owner wants you to know about this room:
an aquatic atmosphere beneath the waves
a nice and cozy lounge area
has lots of water
features the esteemed Major-General, yours truly!
Room #6
Name: The Jiggy Shack
Owner: Lionel ReignsFour things the owner wants you to know about this room:
inspired by a house on Spiral Mountain on a world far far away.
has a bed, cooking area, and a seat by the fireplace.
the goldfish can be called whatever you want it to be in your RP.
it features an easter egg.
Room #7
Name: The Witch's Temple
Owner: Mystical SnowbunnyFour things the owner wants you to know about this room:
it has lots of potions.
you can cast lots of spells using spell books.
has a few places to sit or lay down.
has a cauldron.